A Podcast about Tabletop Games… and the Designers who Kickstart them.

Welcome to Your Table's on Fire! - a weekly conversation with some of the hottest game designers on Kickstarter. Each episode we interview a new designer, discussing their gaming history, design process and inspirations. Along the way, we have a few laughs and maybe even learn a thing or two.

If this is your first time visiting, we're extra excited you dropped by. Poke around in the episode archive and give a listen. Our shows are quick and punchy so you've got nothing to lose. Be sure to subscribe through iTunes, Stitcher, Board Game Geek, or wherever fine podcasts are sold.

Recent Episodes

Episode #49 – Dragon Dodge

Don’t get me wrong – sometimes a massive, 3-hour, heavy-euro game is the only way to fly. But sometimes you just need a light strategy game that you can wrap up in 30 minutes or less. In episode 49, we chat with Maggie Stewart and Jeff Fitzgerald, the founders of Hidden Creek Games, and the designers of Dragon Dodge.

During our conversation, we chat about the importance of designing the style of game you enjoy playing, how to involve spouse and young children in the game design process, and how to leverage quantum mechanics in your next design. We play the Game Design Challenge and create an intergalactic game of infant day care.

You can learn more about Claim on Kickstarter at:
https://www.kickstarter.com/projects/1870586178/dragon-dodge

You can also connect with Hidden Creek Games on their website, Twitter, and Facebook.

Episode #48 – Claim

If you found a gold nugget, how far would you go to keep it? Would you hide it from your friends? Would you lie about where you kept it? In episode 48, we chat with Andrew Stengele of Forced Perspective Entertainment and Jimmy Schnitzlein, the publisher and designer, respectfully, of Claim: The Search for the Gold Nugget – and determine just how far someone might go.

During our discussion, we talk about the psychological damage that stretch goals can cause, why shirts are required for your Kickstarter campaign video but not your Kickstarter campaign pledge rewards, and why sometimes the greatest games don’t get designed past their title. We play the Game Design Challenge and design a bluffing, diplomacy game involving complex astrophysics.

You can learn more about Claim on Kickstarter at:
https://www.kickstarter.com/projects/fpe/claim-the-search-for-the-gold-nugget

You can also connect with Forced Perspective on their website, Twitter, and Facebook.

Episode #47 – Yukon Salon

Everyone needs a good hair stylist… even, and perhaps especially, the burly men (and bears) of the northern expanse. In today’s episode, we speak with David Fooden, the designer of the upcoming game, Yukon Salon.

During our conversation, we discuss how to keep busy when no one shows up for your game demo, why indie game designers need to be more creative with their game themes, and the importance of having your manufacturing nailed down before you launch your Kickstarter. We play the Game Design Challenge and design a real-life simulation game all about the reply-all button.

You can learn more about Yukon Salon on Kickstarter at:
https://www.kickstarter.com/projects/davidfooden/yukon-salon-a-beary-hairy-game

You can also connect with David on Twitter and Facebook.

Episode #46 – Tortuga 1667

There’s something magical about pirates – but it might not be what you think. It’s not the peg leg, or the buried treasure, or even their fascination with the letter R. No, the most magical part of being a pirate is that you can call for mutiny and throw your previous leader overboard at a moment’s notice. In fact, that sounds like the makings of a great game. In today’s episode, we speak with Travis Hancock, the founder of Facade Games, and the designer of the upcoming social deduction game, Tortuga 1667.

During our discussion, we chat about why you have to playtest the bad to find the good in your games, why the best marketing you can do for your game is making a great game in the first place, and why designing a social deduction game boils down to adding a bit of structure to the madness. We play the Game Design Challenge and create a combat food-fighting game that may need to license its IP.

You can learn more about Tortuga 1667 on Kickstarter at:
https://www.kickstarter.com/projects/travishancock/tortuga-1667-a-pirate-game-of-mutiny-plunder-and-d

You can also connect with Facade Games on their website, Twitter, and Facebook.

Episode #45 – Dark is the Night

There’s something about sleeping out of doors… being one with nature… and being threatened by an unseen monster just outside of the campfire light. In today’s episode, we speak with Josh Estill, Zach Abbott, and Arwen Boyer, the designers of the upcoming two-player game, Dark is the Night.

During our discussion, we chat about why Wal-mart board games are not an effective learning tool, how digital and physical games are converging, and why you should be prepared to kill your baby. We play the Game Design Challenge and create a VR game all designed around a very bad pun.

You can learn more about Dark is the Night on Kickstarter at:
https://www.kickstarter.com/projects/13415575/dark-is-the-night-a-2-player-game-of-hunt-or-be-hu

You can also connect with Ape Games, the publisher of Dark is the Night, on their website and Twitter.