Who hasn’t dreamt of flying through the skies in a post-apocalyptic world? In episode 10, we speak with Aaron Kluck and Jon Mietling, the founders of Portal Dragon, and the designers behind the game, Zephyr: Winds of Change.
We chat about what board games can learn from their video game cousins, how to design a coop game that prevents quarterbacking, and why Magic the Gathering just isn’t quite geeky enough. We play the Game Design Challenge and work up a game around breaking up both asteroids and relationships.
Check out the Zephyr page at:
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