It’s 70 degrees below zero, half your crew are dead, and a severe storm is headed your way. But will you give up? Of course not – you’re out to prove God and country. In episode 12, we speak with Robert van Zyl & Simon McGregor of Pleasant Company Games and the designers behind the upcoming game Snowblind.
We discuss why computer scientists make great board game designers, how the game Ancient Terrible Things was almost launched as an RPG, and why too much game balancing can actually render a game not all that fun. We play the Game Design Challenge and find ourselves in a very, very dark play.
Get on over to the Snowblind page on Kickstarter, before your chance to back it is gone:
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