If there is one thing in D&D that is more terrifying than a tarrasque, it’s how long it takes to get through a game. By the time you’ve killed a handful of goblins, four hours have flown by, and it’s time to call it a game. But thankfully, there’s now an app for that.
We discuss the importance of streamlining gameplay, why it’s so important to listen to your backers, and why it’s so important to ignore your backers. We play the Game Design Challenge and wind up with a dungeon crawler… under water.
Head on over to the Expedition project page on Kickstarter and show your support:
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