Who says you can’t successfully design an abstract game? Definitely not our latest guest. In episode 15, we speak with Danny Zondervan, the designer of the upcoming game, Rushi.
During our discussion, we chat about why the next game you design should be purely abstract (if you’re strong enough), the importance of double and triple checking everything before clicking the launch button, and why you just can’t afford to become attached to your new game design. We play the Game Design Challenge and create what is perhaps the most Ameritrash game in history.
Check out the Rushi campaign page on Kickstarter:
You can also connect with Danny on Board Game Geek.
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