Nearly every time Hollywood tries to combine the big screen with the tabletop industry, it ends in disaster (I’m looking at you, Battleship). But there are some notable exceptions – like today’s guest! In episode 21, we speak with Gabriel Barboza, one of the founders of Cinelinx, and a designer of the film-focused party game Cinema of Attractions.
During our conversation, we discuss how the “six degrees of Kevin Bacon” is an untapped game mechanic, how to capitalize on otherwise miserable 8-hour layover, and how the game design community is one of the most supportive communities you’ll ever find. We play the Game Design Challenge and go on a scavenger hunt through museum yard sales.
You can check out Cinema of Attractions on Kickstarter at:
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