Episode #25 – Race to the White House

Race to the White House

How many times have you said to yourself “Look at these chumps running for president. Put me up on stage – I’m sure I could do better than them!” Well, now’s your chance. In episode 25, we speak with Jamie Twiss, the founder of Bipartisan Games, and the creator of the upcoming political strategy game, Race to the White House.

During our chat, we discuss the board game renaissance of the late 90s, why any game can be boiled down to one of 8-10 basic game mechanics, and the hallmark of any great game. We play the Game Design Challenge and invent not just a secret-spy auction game, but a game about designing games as well.

You can check out Race to the White House on Kickstarter at:

You can also connect with Bipartisan Games on their website, Twitter, and Facebook.

Episode #24 – Giga-Robo


Who hasn’t dreamt of slipping into the cockpit of a giant robot to engage in mortal combat with your mech opponents, laying waste to the city that makes up your arena? Dream no longer. In episode 24, we speak with Alex Cheng, the founder of Cardboard Dynamo, and the lead designer of the anime-themed combat game, Giga-Robo.

During our discussion, we chat about why the theme and mechanic of your game must work together, why trimming the fat is one of the most important elements of game design, and why it’s critical to determine the retail MSRP of your game right from the get-go. We play the Game Design Challenge and develop a mountain-scaling simulation, combat game that concludes with making peace with a civilization that exists inside the pocket of a giant leprechaun… you’re just going to have to listen.

You can check out Giga-Robo on its Kickstarter page at:

You can also connect with Cardboard Dynamo on their website, Twitter, Facebook and Instagram.

Episode #23 – Rocky Road a la Mode

Rocky Road a la Mode

Summer is here. Time to dust off the ice cream truck and make some money. But like any business, if you don’t manage your time and resources effectively, you’ll find yourself in a sticky pile of melted dreams.

In episode 23, we chat with Jason Kotarski, the founders of Green Couch Games, and the publisher of the upcoming resource management game, Rocky Road a la Mode.

During our conversation, we discuss why great games fit in small packages, why you should never hit it out of the park during your first campaign, and why it’s so important to focus on moving forward – especially during the slow days of a campaign. We play the Game Design Challenge and release marionettes can be absolutely terrifying when they come off their strings.

You can check out Rocky Road a la Mode on its Kickstarter page at:

You can also connect with Green Couch Games on their website, Facebook and Twitter.