Episode #31 – Vengeance

They took you. They beat you. They made you suffer. And now… it’s time for revenge. Grab your weapon of choice and join us!

During episode 31, we chat with Gordon Calleja, one of the founders of Mighty Boards and the designer of the revenge-themed miniature game, Vengeance.

During our conversation, we talk about the risks and reward of designing a miniature-based game, why you should concede your game’s story to your players, and the importance of following Nike’s advice (and just do it). We play the Game Design Challenge and create a very meta party game of hidden information.

You can check out Vengeance on Kickstarter at: https://www.kickstarter.com/projects/mightyboards/vengeance-2

You can also connect with Might Boards on their website, Twitter, and Facebook.

Episode #30 – Sherlock Holmes and Moriarty’s Web

Despite being one of the most celebrated authors of all times, there is one thing you need to know about Sir Arthur Conan Doyle: he wasn’t all that great of an author. But that doesn’t keep us from falling in love with his lead character, Sherlock Holmes.

In this episode, we speak with Lucy Keifer, the daughter of famed game designer Jim Keifer, a founder of Keifer Arts, and one of the creators (along with her father) of the upcoming co-op deduction game, Sherlock Holmes and Moriarty’s Web.

During our chat, we discuss what it’s like being raised in the game design industry, the true lesson Monopoly teaches us all, and advanced strategies for balancing a cooperative game (involving stuffed animals). We play the Game Design Challenge and create a bluffing game for dumping your family’s junk.

You can check out Sherlock Holmes and Moriarty’s Web on their Kickstarter page at: https://www.kickstarter.com/projects/118555799/sherlock-holmes-and-moriartys-web

You can also connect with Keifer Arts on Twitter, Facebook and Instagram.

Episode #29 – Word Domination

Word games… some people love ’em. Some people hate ’em. But no matter how deep you are into complex euro games, you probably know someone who won’t come to the table unless Scrabble is on the agenda. Thank goodness for gateway games!

In this episode, we speak with Jeff Beck, who may or may not be the regular host of this show, but who is definitely the founder of Uproarious Games, and the creator of the word / area control game, Word Domination.

During our discussion, we chat about the importance of making connections in the gaming industry, the damage Hasbro games can have on a young, developing parent, and why engaging with your Kickstarter backers is the most important thing you can do during your campaign. We play the Game Design Challenge and develop a “throw caution to the wind” game of scaling Mt Everest.

You can check out Word Domination on Kickstarter at:
https://www.kickstarter.com/projects/uproarious/word-domination-the-award-winning-area-control-wor

You can also connect with Uproarious Games on their website, Twitter, Facebook and Instagram.

Episode #28 – Herbaceous

Sit back, sip your iced tea, and enjoy a casual game of competitive, push-your-luck gardening. In this episode, we speak with Ed Baraf, the founder of Pencil First Games, and their upcoming game, Herbaceous.

During our chat, we discuss the reason some games age better than others, why the best games come from a single vision, and the importance of not missing the journey when you are heads-down, focused on the destination. We play the Game Design Challenge and conclude with the least political game about politics ever invented.

You can check out Herbaceous on Kickstarter at:
https://www.kickstarter.com/projects/ebaraf/herbaceous-a-flavorful-card-game

You can also connect with Pencil First Games on their website, Twitter and Facebook. You can also follow Ed on his Youtube Channel (and we highly recommend you do).

Episode #27 – The Gods War

The world is coming to an end, and will soon be reborn. But in whose image will the recreation occur? There is only one way to find out: this week’s episode. We speak with legendary game designer Sandy Petersen, the founder of Petersen Games, and the creator of the upcoming epic big-box war game, Glorantha: The Gods War.

During our discussion, we chat about why you should never design a game around a theme you don’t respect, the differences between designing for tabletop versus video games, and why you should never design a game for “the masses”. We play the Game Design Challenge and create a horrific tale of escaping from deadites in an airport.

You can check out The Gods War on Kickstarter at:
https://www.kickstarter.com/projects/1816687860/the-gods-war

You can also connect with Petersen Games on their website, Twitter, Facebook, Youtube and Google+.