Episode #27 – The Gods War

The world is coming to an end, and will soon be reborn. But in whose image will the recreation occur? There is only one way to find out: this week’s episode. We speak with legendary game designer Sandy Petersen, the founder of Petersen Games, and the creator of the upcoming epic big-box war game, Glorantha: The Gods War.

During our discussion, we chat about why you should never design a game around a theme you don’t respect, the differences between designing for tabletop versus video games, and why you should never design a game for “the masses”. We play the Game Design Challenge and create a horrific tale of escaping from deadites in an airport.

You can check out The Gods War on Kickstarter at:

You can also connect with Petersen Games on their website, Twitter, Facebook, Youtube and Google+.

Sharing is caring!

3 thoughts on “Episode #27 – The Gods War”

  1. I got a kick out of Sandy mentioning “The Langoliers” movie. It was based off a short story in one of Stephen King’s collected works titled “Half Passed Midnight”. A great read!

    And I really liked Sandy’s idea for an airport themed game. You can never have too many Zombies!

Comments are closed.