The world is coming to an end, and will soon be reborn. But in whose image will the recreation occur? There is only one way to find out: this week’s episode. We speak with legendary game designer Sandy Petersen, the founder of Petersen Games, and the creator of the upcoming epic big-box war game, Glorantha: The Gods War.
During our discussion, we chat about why you should never design a game around a theme you don’t respect, the differences between designing for tabletop versus video games, and why you should never design a game for “the masses”. We play the Game Design Challenge and create a horrific tale of escaping from deadites in an airport.
You can check out The Gods War on Kickstarter at:
https://www.kickstarter.com/projects/1816687860/the-gods-war
You can also connect with Petersen Games on their website, Twitter, Facebook, Youtube and Google+.
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Sandy’s such a nice fella…
I got a kick out of Sandy mentioning “The Langoliers” movie. It was based off a short story in one of Stephen King’s collected works titled “Half Passed Midnight”. A great read!
And I really liked Sandy’s idea for an airport themed game. You can never have too many Zombies!