Episode #35 – Dracula’s Feast

We’ve all been there – game time with the family and you need something a younger audience can get their head around. Do you reach for the latest Hasbro roll-and-move? Please, NO! In episode 35, we speak with Peter C. Hayward, the founder of Jellybean Games and the designer of the family-friendly hidden-role game, Dracula’s Feast, who shows us what it takes to design games for children, that adults still really enjoy!

During our conversation, we chat about creating a game with simple structure but deep content, the value of providing premium options for your backers, and why true game development happens on the cutting room floor. We play the Game Design Challenge and create a press-your-luck Halloween party game for the coward in all of us.

You can check out Dracula’s Feast on Kickstarter at:

You can also learn more about Jellybean Games on their website, Twitter, and Facebook. You can also listen to Peter on his podcasts: Being Honest with my Ex and Let’s Write a Movie.

Episode #34 – Rising 5

Pretty much anyone can create an app these days, or a puzzle game, or even an adventure game. But I can only think of one team that can combine all three! In episode 34, we speak with Jamie Johnson, one of the founders of Holy Grail Games and the co-publisher of the app-assisted, puzzle/adventure game, Rising 5.

During our conversation, we discuss why you should never play a war game with a body builder, what the difference is between a game designer and a game developer, and how to create a game that is more than just good, but truly stands out. We play the Game Design Challenge and create a dexterity-based, worker placement game that involves a fuzzy version of Liam Neeson.

You can check out Rising 5 on Kickstarter at:

You can also learn more about Holy Grail Games on Facebook and Twitter.

Episode #33 – Luminous Ages

In a world where reality is controlled by dreams, and dreams are controlled by dragons – the individual who controls the dragons reigns supreme. Will you unite with your friends to defeat the evil Mare alliance or compete head to head to become the one Dragon Master? In this episode, we speak with Anthony Christou, the artist and lead designer of the upcoming collectible card game, Luminous Ages.

During our discussion, we chat about building a foundation of game design through Legos, why every project should be a passion project, and why Donald Trump is ruining Gen Con for everyone. We play the Game Design Challenge wherein Anthony commits to publish his Alien Plants game just as soon as Luminous Ages funds (we’ve got it on tape).

You can check out Luminous Ages on Kickstarter at:

You can also learn more about Luminous Ages on their website, Twitter, Facebook, Youtube and Instagram.

Episode #32 – Special Committee

Every US citizen has multiple people representing them in congress. But do you know who they are? Do you know what they are trying to accomplish? If this sounds like the makings of a great deduction game, you’re in good company. In this episode, we speak with James Taylor, the creator of the upcoming political / social deduction game, Special Committee.

During our chat, we discuss strategies to overcoming a mid-campaign lull, the pros and cons of setting a sizable Kickstarter goal, and how to weather a major hurricane by recreating classic board games with hotel accessories. We play the Game Design Challenge and create perhaps the most terrifying game any PTA board member could imagine.

You can check out Special Committee on Kickstarter at:

You can also follow Special Committee on their website, Twitter, Facebook, and Instagram.