Bonus BBGCon 2016 Episode – Wordsy

In this bonus episode, recorded live at BBG.con 2016 in Dallas, TX, we speak with Gil Hova, the founder of Formal Ferret Games, and the designer of Wordsy. We discuss the pros and cons of self-publishing, what it takes to scale a game to a larger player group, and why small animals do not enjoy wearing bow ties. We briefly play the Game Design Challenge and derive the toughest game for toddlers ever.

You can check out Wordsy on Kickstarter at:
https://www.kickstarter.com/projects/gilhova/wordsy-an-unabridged-tabletop-game-for-1-6-wordsmi

You can connect with Formal Ferret Games on their website and Twitter.

Episode #39 – Leaders Of Euphoria

What do you do when the very first game you ever publish is a smash hit? Why, borrow the license to another popular game, apply, rinse and repeat, of course! If only it was all that easy… In today’s episode, we speak with Brian Henk and Clayton Skancke, the founders of Overworld Games, and the designers and publishers of the upcoming social deduction game, Leaders of Euphoria: Choose a Better Oppressor.

During our discussion, we chat about the advantages of working with other designers (and publishers), the up’s and down’s of self-promotion, and the challenges of designing a game that requires players keep their eyes shut. We play the Game Design Challenge and create a tale of scandal and intrigue at the public library (without making too much noise and disturbing the librarian).

You can check out Leaders of Euphoria on Kickstarter at:
https://www.kickstarter.com/projects/1026360181/leaders-of-euphoria-choose-a-better-oppressor

You can connect with Overworld Games on their website, Twitter, Facebook, and Instagram. You can hear more of Brian’s wise counsel on his podcast, Board Game Business Podcast.

Episode #38 – Cobras

Your village has a bit of a problem… it’s infested with snakes. And what does any red-blooded entrepreneur do about it? Why, breed more snakes so you can profit from the tragedy, of course! In episode 38, we speak with Chris and Suzanne Zinsli, the founders of Cardboard Edison, and the designers of the trick-taking game, Cobras.

During our conversation, we discuss how to “accidentally” create a game,
how to find inspiration from malfunctioning neon signs, and how to develop the skill of letting go. We play the Game Design Challenge and design what may go down in history as the hippest game for rodents ever.

You can check out Cobras on Kickstarter at:
https://www.kickstarter.com/projects/cardboardedison/cobras-a-trick-taking-game-for-1-5-players

You can also connect with Cardboard Edison on their website, Twitter, Facebook, and Tumblr.

Episode #37 – Tavern Masters

It’s common knowledge that every good roleplaying campaign starts at the tavern. But when was the last time you gave that tavern much thought? What kind of drinks do they serve? How do they attract their patrons? And most importantly, how profitable are they? In this episode, we speak with Dann Kriss, the founder of Dann Kriss Games, the creator of the upcoming engine building game, Tavern Masters.

During our discussion, we chat about the value of sneaking in old 90’s references into your game, the benefit of designing the game expansion before releasing the base game, and the disadvantages of offering “extra fluff” during your Kickstarter campaign. We play the Game Design Challenge and create perhaps the most polished game ever invented in two minutes.

You can check out Tavern Masters on Kickstarter at:
https://www.kickstarter.com/projects/dannkrissgames/tavern-masters-card-game

You can also connect with Dann Kriss Games on their website, Facebook, Instagram, Pinterest, Twitter, and Youtube… phew, that’s quite the list!

Episode #36 – Upwind

You’re two hours into the most epic campaign ever told. The story is incredible, your character is memorable, and your dice are cooking. Too bad you’re about to be ambushed by a horde of goblins. Oh sure – you’ll slaughter them easily. But it will take the rest of the night to just grind through the encounter. If only there was a better way.

In episode 36, we speak with Jeff Barber, the founder of Biohazard Games, and the creator of the upcoming roleplaying game, Upwind.

During our conversation, we discuss when you should start promoting your Kickstarter campaign (hint – it’s never too soon), why you should never plan a thematic gaming experience in the woods at night, and how the best games integrate their settings and their mechanics into one harmonious experience. We play the Game Design Challenge and a post-WWI, alternative-reality, dart-throwing game.

You can check out Upwind on Kickstarter at:
https://www.kickstarter.com/projects/1875712273/upwind-rpg-treasure-planet-meets-studio-ghibli

You can also connect with Biohazard Games on their website, Twitter, and Facebook.