Episode #36 – Upwind

You’re two hours into the most epic campaign ever told. The story is incredible, your character is memorable, and your dice are cooking. Too bad you’re about to be ambushed by a horde of goblins. Oh sure – you’ll slaughter them easily. But it will take the rest of the night to just grind through the encounter. If only there was a better way.

In episode 36, we speak with Jeff Barber, the founder of Biohazard Games, and the creator of the upcoming roleplaying game, Upwind.

During our conversation, we discuss when you should start promoting your Kickstarter campaign (hint – it’s never too soon), why you should never plan a thematic gaming experience in the woods at night, and how the best games integrate their settings and their mechanics into one harmonious experience. We play the Game Design Challenge and a post-WWI, alternative-reality, dart-throwing game.

You can check out Upwind on Kickstarter at:

You can also connect with Biohazard Games on their website, Twitter, and Facebook.

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