You’re two hours into the most epic campaign ever told. The story is incredible, your character is memorable, and your dice are cooking. Too bad you’re about to be ambushed by a horde of goblins. Oh sure – you’ll slaughter them easily. But it will take the rest of the night to just grind through the encounter. If only there was a better way.
During our conversation, we discuss when you should start promoting your Kickstarter campaign (hint – it’s never too soon), why you should never plan a thematic gaming experience in the woods at night, and how the best games integrate their settings and their mechanics into one harmonious experience. We play the Game Design Challenge and a post-WWI, alternative-reality, dart-throwing game.
You can check out Upwind on Kickstarter at:
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