Episode #42 – Quodd Heroes


Brand new game mechanics are few and far between. But, on the rare occasion they do appear, they have the potential to completely change the entire playing field. In this week’s episode, we speak with Ryan Iler, the founder of Wonderment Games, and the designer of the completely unique Quodd Heroes.

During our discussion, we chat about the importance of simplifying the “work” a player has to do on their turn, how to merge popular elements from video games into the tabletop space, and the dangers of connecting with retailers during your Kickstarter campaign. We play the Game Design Challenge and design co-operative, hidden identity game deep inside the top-secret halls of the Pentagon.

You can learn more about Quodd Heroes on Kickstarter at:
https://www.kickstarter.com/projects/wondermentgames/quodd-heroes

You can also connect with Ryan on Facebook and Twitter.

Episode #41 – Abandon Planet

The meteors are hurtling toward earth. Your rocket is nearly done, but it only has two seats. How will you decide who to take with you? Easy – political intrigue! In this week’s episode, we speak with Don Eskridge, the legendary designer of The Resistance and Avalon, back with his own company, Orange Machine Games, and their first game, Abandon Planet.

During our conversation, we discuss how to design for intense social interactions, how to take feedback from your backers while maintaining a positive campaign, and how red and black ants may be the next hot component. We play the Game Design Challenge and create a social / political game of racing down a half-completed wormhole in space.

You can learn more about Abandon Planet on Kickstarter at:
https://www.kickstarter.com/projects/845031916/abandon-planet
Though you better hurry – there are only a few days left!

You can also connect with Orange Machine Games on their website and Facebook.

Episode #40 – Feudum

Light, party games all have their place. But sometimes you just need a four-hour, open-world, deep-dive of a game… and we’re here to deliver. In this week’s episode, we speak with Mark Swanson, the founder of Odd Bird Games, and the creator of the upcoming euro-style board game, Feudum.

During our discussion, we chat about the complexities of designing an open-world gaming system, strategies for building buzz before you launch, and why every great designer needs to be brave. We play the Game Design Challenge and create an equestrian game of Nordic exploration that combines euro mechanics with Blokus.

You can learn more about Feudum on Kickstarter at:
https://www.kickstarter.com/projects/464687699/feudum-a-nuanced-game-of-hand-and-resource-managem

For a limited time, you can also pre-order the game at:
https://feudum.backerkit.com/hosted_preorders

You can also connect with Feudum on Facebook and Twitter.