Episode #45 – Dark is the Night

There’s something about sleeping out of doors… being one with nature… and being threatened by an unseen monster just outside of the campfire light. In today’s episode, we speak with Josh Estill, Zach Abbott, and Arwen Boyer, the designers of the upcoming two-player game, Dark is the Night.

During our discussion, we chat about why Wal-mart board games are not an effective learning tool, how digital and physical games are converging, and why you should be prepared to kill your baby. We play the Game Design Challenge and create a VR game all designed around a very bad pun.

You can learn more about Dark is the Night on Kickstarter at:

You can also connect with Ape Games, the publisher of Dark is the Night, on their website and Twitter.

Episode #44 – ButtonShy Wallet Series, 2017 Quarter 1

What happens when you get not only one, not two, but three game designers on the show at once? Mass hysteria! In today’s episode, we speak with Rob Cramer, John du Bois, and Mitchell Shipman, three game designers from ButtonShy games, and the designers of Turbo Drift, Avignon: Pilgrimage, and Find Your Seats, respectively.

During our conversation, we chat about why on earth you would want to design a game with only 18 cards, why a completely failed playtest does not equal a completely failed game, and what the 10-10-10 rule is in game design (and why it will become the bain of your existence). We play the Game Design Challenge and create three completely unique games with three unique mechanics and really three unique themes, all from a single starting point.

You can learn more about these ButtonShy Wallet games on Kickstarter at:

You can also connect with ButtonShy Games on their website, Twitter and Facebook.

Episode #43 – Traveller

What do you get when you mix an RPG so memorable, it inspired the hit TV show Firefly, with the unique elements of a customizable card game? In today’s episode, we chat with Jeff Yin, one of the founders of Horizon Games, and the lead designer of the upcoming customizable card game, Traveller.

During our discussion, we chat about licensing the intellectual property from other companies, the importance of getting your imperfect prototypes out into the wild, and creative solutions to help mitigate shipping challenges. We play the Game Design Challenge and design a game all about manipulating the supreme court to ensure rooster racing is finally legalized.

You can learn more about Traveller on Kickstarter at:

You can also connect with Horizon Games on their website and Facebook.