Everyone needs a good hair stylist… even, and perhaps especially, the burly men (and bears) of the northern expanse. In today’s episode, we speak with David Fooden, the designer of the upcoming game, Yukon Salon.
During our conversation, we discuss how to keep busy when no one shows up for your game demo, why indie game designers need to be more creative with their game themes, and the importance of having your manufacturing nailed down before you launch your Kickstarter. We play the Game Design Challenge and design a real-life simulation game all about the reply-all button.
You can learn more about Yukon Salon on Kickstarter at:
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