Episode #49 – Dragon Dodge

Don’t get me wrong – sometimes a massive, 3-hour, heavy-euro game is the only way to fly. But sometimes you just need a light strategy game that you can wrap up in 30 minutes or less. In episode 49, we chat with Maggie Stewart and Jeff Fitzgerald, the founders of Hidden Creek Games, and the designers of Dragon Dodge.

During our conversation, we chat about the importance of designing the style of game you enjoy playing, how to involve spouse and young children in the game design process, and how to leverage quantum mechanics in your next design. We play the Game Design Challenge and create an intergalactic game of infant day care.

You can learn more about Claim on Kickstarter at:
https://www.kickstarter.com/projects/1870586178/dragon-dodge

You can also connect with Hidden Creek Games on their website, Twitter, and Facebook.

Episode #48 – Claim

If you found a gold nugget, how far would you go to keep it? Would you hide it from your friends? Would you lie about where you kept it? In episode 48, we chat with Andrew Stengele of Forced Perspective Entertainment and Jimmy Schnitzlein, the publisher and designer, respectfully, of Claim: The Search for the Gold Nugget – and determine just how far someone might go.

During our discussion, we talk about the psychological damage that stretch goals can cause, why shirts are required for your Kickstarter campaign video but not your Kickstarter campaign pledge rewards, and why sometimes the greatest games don’t get designed past their title. We play the Game Design Challenge and design a bluffing, diplomacy game involving complex astrophysics.

You can learn more about Claim on Kickstarter at:
https://www.kickstarter.com/projects/fpe/claim-the-search-for-the-gold-nugget

You can also connect with Forced Perspective on their website, Twitter, and Facebook.