Episode #52 – Hardback

How do you deliver an expansion to one of the bestselling word games of all time? By throwing it away and starting from scratch – that’s how! In episode 52, we speak with Tim Fowers and Jeff Beck (yes – he just might be our regular host), the designers of Hardback (the “pre-quill” to Paperback).

During our chat, we talk about what sets word games apart (other than the obvious), why you have to separate what you did from who you are (for both good and bad), and why the most important element of a successful Kickstarter project is the product you are promoting. We play the Game Design Challenge and design a game even Miss Congeniality would appreciate.

You can learn more about Hardback on Kickstarter at:

You can also connect with Tim Fowers on his website and Twitter. Jeff Beck can be reached on Twitter or, you know, this site.

Episode #51 – Peak Oil

Our world runs on oil… dirty, dirty oil. But when the wells run dry, a new economy will emerge. Who will rise from the ashes to claim this new world order? In episode 51, we speak with Tobias Gohrbandt, the co-designer of Peak Oil.

During our conversation, we discuss co-designing a game with someone who has completely different priorities, the novelty of a German publisher on Kickstarter, and the importance of not implementing playtesting feedback. We play the Game Design Challenge and create a horror game that will strike fear into all of our hearts.

You can learn more about Peak Oil on Kickstarter at:

You can also connect with 2Tomatoes, the publishers of Peak Oil, on their website, Twitter, and Facebook.

Episode #50 – Bargain Quest

Why risk your neck going on adventures when you can make a fortune from the safety of your own home, selling adventuring equipment to the foolish heroes that visit your shop? In the bicentennial episode 50, we chat with Jonathan Ying, famed co-designer of Star Wars: Imperial Assault and DOOM The Board Game (among others), who is out with a new, self-published game – Bargain Quest.

During our conversation, we chat about how easy it is to start a career in tabletop game design with absolutely zero experience, why elegant game design is not always best way to go, and why leaning into player frustrations can sometimes lead to the most memorable moments. We play the Game Design Challenge and create a dexterity game for the mafia that requires some really difficult moral decisions.

You can learn more about Bargain Quest on Kickstarter at:

You can also connect with Bargain Quest Games on their website.