Episode #32 – Special Committee

Every US citizen has multiple people representing them in congress. But do you know who they are? Do you know what they are trying to accomplish? If this sounds like the makings of a great deduction game, you’re in good company. In this episode, we speak with James Taylor, the creator of the upcoming political / social deduction game, Special Committee.

During our chat, we discuss strategies to overcoming a mid-campaign lull, the pros and cons of setting a sizable Kickstarter goal, and how to weather a major hurricane by recreating classic board games with hotel accessories. We play the Game Design Challenge and create perhaps the most terrifying game any PTA board member could imagine.

You can check out Special Committee on Kickstarter at:
https://www.kickstarter.com/projects/1883736289/special-committee-a-politcal-strategy-tabletop-gam

You can also follow Special Committee on their website, Twitter, Facebook, and Instagram.

Episode #31 – Vengeance

They took you. They beat you. They made you suffer. And now… it’s time for revenge. Grab your weapon of choice and join us!

During episode 31, we chat with Gordon Calleja, one of the founders of Mighty Boards and the designer of the revenge-themed miniature game, Vengeance.

During our conversation, we talk about the risks and reward of designing a miniature-based game, why you should concede your game’s story to your players, and the importance of following Nike’s advice (and just do it). We play the Game Design Challenge and create a very meta party game of hidden information.

You can check out Vengeance on Kickstarter at: https://www.kickstarter.com/projects/mightyboards/vengeance-2

You can also connect with Might Boards on their website, Twitter, and Facebook.

Episode #30 – Sherlock Holmes and Moriarty’s Web

Despite being one of the most celebrated authors of all times, there is one thing you need to know about Sir Arthur Conan Doyle: he wasn’t all that great of an author. But that doesn’t keep us from falling in love with his lead character, Sherlock Holmes.

In this episode, we speak with Lucy Keifer, the daughter of famed game designer Jim Keifer, a founder of Keifer Arts, and one of the creators (along with her father) of the upcoming co-op deduction game, Sherlock Holmes and Moriarty’s Web.

During our chat, we discuss what it’s like being raised in the game design industry, the true lesson Monopoly teaches us all, and advanced strategies for balancing a cooperative game (involving stuffed animals). We play the Game Design Challenge and create a bluffing game for dumping your family’s junk.

You can check out Sherlock Holmes and Moriarty’s Web on their Kickstarter page at: https://www.kickstarter.com/projects/118555799/sherlock-holmes-and-moriartys-web

You can also connect with Keifer Arts on Twitter, Facebook and Instagram.

Episode #29 – Word Domination

Word games… some people love ’em. Some people hate ’em. But no matter how deep you are into complex euro games, you probably know someone who won’t come to the table unless Scrabble is on the agenda. Thank goodness for gateway games!

In this episode, we speak with Jeff Beck, who may or may not be the regular host of this show, but who is definitely the founder of Uproarious Games, and the creator of the word / area control game, Word Domination.

During our discussion, we chat about the importance of making connections in the gaming industry, the damage Hasbro games can have on a young, developing parent, and why engaging with your Kickstarter backers is the most important thing you can do during your campaign. We play the Game Design Challenge and develop a “throw caution to the wind” game of scaling Mt Everest.

You can check out Word Domination on Kickstarter at:
https://www.kickstarter.com/projects/uproarious/word-domination-the-award-winning-area-control-wor

You can also connect with Uproarious Games on their website, Twitter, Facebook and Instagram.

Episode #28 – Herbaceous

Sit back, sip your iced tea, and enjoy a casual game of competitive, push-your-luck gardening. In this episode, we speak with Ed Baraf, the founder of Pencil First Games, and their upcoming game, Herbaceous.

During our chat, we discuss the reason some games age better than others, why the best games come from a single vision, and the importance of not missing the journey when you are heads-down, focused on the destination. We play the Game Design Challenge and conclude with the least political game about politics ever invented.

You can check out Herbaceous on Kickstarter at:
https://www.kickstarter.com/projects/ebaraf/herbaceous-a-flavorful-card-game

You can also connect with Pencil First Games on their website, Twitter and Facebook. You can also follow Ed on his Youtube Channel (and we highly recommend you do).

Episode #27 – The Gods War

The world is coming to an end, and will soon be reborn. But in whose image will the recreation occur? There is only one way to find out: this week’s episode. We speak with legendary game designer Sandy Petersen, the founder of Petersen Games, and the creator of the upcoming epic big-box war game, Glorantha: The Gods War.

During our discussion, we chat about why you should never design a game around a theme you don’t respect, the differences between designing for tabletop versus video games, and why you should never design a game for “the masses”. We play the Game Design Challenge and create a horrific tale of escaping from deadites in an airport.

You can check out The Gods War on Kickstarter at:
https://www.kickstarter.com/projects/1816687860/the-gods-war

You can also connect with Petersen Games on their website, Twitter, Facebook, Youtube and Google+.

Episode #26 – Collectors and Capers

Collectors and Capers

If there is one attribute that makes a good crook, it’s this: you have to be crooked. Lying, stealing, cheating – that’s all in a day’s work. In episode 26, we speak with Trevor Harron, the founder of Blue Heron Games, and the creator of the upcoming bluffing / deduction game, Collectors and Capers.

During our conversation, we discuss why iteration is the name of the game in game design, why miserable jobs can provide all the inspiration necessary for your next great game, and why growing up without Hasbro’s influence can be a real win. We play the Game Design Challenge and develop a shell game that requires duct tape to play properly.

You can check out Collectors and Capers on Kickstarter at:
https://www.kickstarter.com/projects/blueherongames/collectors-and-capers

You can also connect with Blue Heron Games on their website, Twitter, and Facebook.

Episode #25 – Race to the White House

Race to the White House

How many times have you said to yourself “Look at these chumps running for president. Put me up on stage – I’m sure I could do better than them!” Well, now’s your chance. In episode 25, we speak with Jamie Twiss, the founder of Bipartisan Games, and the creator of the upcoming political strategy game, Race to the White House.

During our chat, we discuss the board game renaissance of the late 90s, why any game can be boiled down to one of 8-10 basic game mechanics, and the hallmark of any great game. We play the Game Design Challenge and invent not just a secret-spy auction game, but a game about designing games as well.

You can check out Race to the White House on Kickstarter at:
https://www.kickstarter.com/projects/1873181844/race-to-the-white-house

You can also connect with Bipartisan Games on their website, Twitter, and Facebook.

Episode #24 – Giga-Robo

Giga-Robo

Who hasn’t dreamt of slipping into the cockpit of a giant robot to engage in mortal combat with your mech opponents, laying waste to the city that makes up your arena? Dream no longer. In episode 24, we speak with Alex Cheng, the founder of Cardboard Dynamo, and the lead designer of the anime-themed combat game, Giga-Robo.

During our discussion, we chat about why the theme and mechanic of your game must work together, why trimming the fat is one of the most important elements of game design, and why it’s critical to determine the retail MSRP of your game right from the get-go. We play the Game Design Challenge and develop a mountain-scaling simulation, combat game that concludes with making peace with a civilization that exists inside the pocket of a giant leprechaun… you’re just going to have to listen.

You can check out Giga-Robo on its Kickstarter page at:
https://www.kickstarter.com/projects/2115086518/giga-robo

You can also connect with Cardboard Dynamo on their website, Twitter, Facebook and Instagram.

Episode #23 – Rocky Road a la Mode

Rocky Road a la Mode

Summer is here. Time to dust off the ice cream truck and make some money. But like any business, if you don’t manage your time and resources effectively, you’ll find yourself in a sticky pile of melted dreams.

In episode 23, we chat with Jason Kotarski, the founders of Green Couch Games, and the publisher of the upcoming resource management game, Rocky Road a la Mode.

During our conversation, we discuss why great games fit in small packages, why you should never hit it out of the park during your first campaign, and why it’s so important to focus on moving forward – especially during the slow days of a campaign. We play the Game Design Challenge and release marionettes can be absolutely terrifying when they come off their strings.

You can check out Rocky Road a la Mode on its Kickstarter page at:
https://www.kickstarter.com/projects/2005228768/rocky-road-a-la-mode-from-green-couch-games

You can also connect with Green Couch Games on their website, Facebook and Twitter.